Hello!
I want to ask about player elimination event.
To track the event Im using elimination_manager_device.
If I wrote the eliminated and elimination event at same place , is it going to get the correct player that kill and killed agent?(Check the image below pls)
Is there any better way to do this?
Thank you!!
Yes. The elimination event will pass the eliminator argument to the function and eliminated event will pass the eliminated player argument to the function. So if player A eliminated player B, A will be passed into elimination event and B will be passed into eliminated event
No you cannot retrieve the killer that way, you have to use fort_character.EliminatedEvent to achieve that, here’s a good example of how it can be used