I have a player that I want to go up to a gap in a wall and squeeze through it and if the hole in the wall has a long distance the player will shimmy through it while playing animations, similar to Outlast. I figured I would have to enter a box collision but I don’t know how to do this.
This video explains how to implement gap squeezing including the camera controls, animation and character movement
Gap Squeezing in unreal
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