How to get player to add impulse on static mesh already in scene

I am making a multiplayer soccer game. My character spawns WITH the soccerball when I press play. I have my kick code written in the character blueprint, and everything works as it should.
I thought it would be very simple to do so but I cannot for the life of me find a way to just make it so that I can do the same kicking functionality onto a static mesh (soccerball) that is already in my scene. I mean it wouldn’t make sense in game to have a new soccerball spawning on each player that spawns in and only that player can interact with their own ball right?
At the moment I’m completely lost and even a link to any forum post or youtube video that could guide me would be greatly appreciated. Thank you.


^written in mycharacter blueprint (copied from tutorial)