How to get player position in a racing game?

Hi all, i am currently making a racing game utilizing the advanced vehicle blueprint and the the time attack unreal engine tutorial. I have not set up ai yet, but before i do that, i am trying to figure out how i could track and display the vehicle position (1st place, 2nd place, 3rd place, etc). Does anyone how i could achieve this or is there a tutorial to get myself started?

Any/all help is greatly appreciated

use checkpoints along ur driveway so you keep the cars on track , then you could do

A) add a timer and compare the cars
car A checkpoint 4, car B checkpoint 3 = A is in front of b

or

B) most of the time ur cars are on a straight line so you could take the distance between the cars on the way to the same checkpoint - is A closer to the CP then B … A is 1st

and for the tracking itself you simply take an get actor location node and pin it either to a tick node or a squence with delay (same effect as tick)

and if you need the rank at the end u could make a verify if you drove through all CP’s and get the time since start ^^

I’ll try this out, thank you so much for the reply!