Hello , I’ll start with a few words about 4.3 patch ,actually i’m a bit dissapointed and here is why …According to roadmap there should be improved multiplayer support in blueprints in JUNE! now almost middle of july …
Since UDK i’ve been thinking is it so difficult to get developer 1 , just ONE! little fuction which will give first connected player index 0 ,second 1 ,third 2 and etc… So than!!! using simple node player 1 ,player 2 ,player 3 which will store all functions ,such as controller ,camera ,speed ,etc of each player instance with it’s own index. So than you can plug (for example)from player node 1 (with index 1) whatever fuction you want thus munipulating with all appropriate parameters of player1 (second connected player) .It 's just an example …i’m really angry with trying to get player index in multiplayer game (actually can’t get player controller only get player controller of first connected player).
It was just illustration of simple thing which IMHO EPIC should implement long time ago.
Could anyone help me to solve this issue. Thanks.