Setting ‘Ignore Radial Force’ bool = true on my capsule & mesh (and all valid child components) is not stopping it from being effected by a Radial Force actor. Am I missing something? My character uses the Character Movement Component and thought that might be part of it, but don’t see options for its response to radial forces?
Setting this bool for static meshes acts as I expect (they stop being effected by Radial Forces)
The Force Component has a list of Object Types it affects - perhaps you could manipulate the list and include / exclude what is needed. It works run-time, too. Admittedly this is not nearly as flexible as instance specific solution
Am I missing something? My character uses the Character Movement Component and thought that might be part of it, but don’t see options for its response to radial forces?
My guess is that the capsule does not simulate physics, thus ignoring a force that should not have affected it in the first place is not propagated, and the movement component gets the full blast. The capsule does not even bother ignoring it since it’s not simulating.
Physics sim and movement component is a can of worms.
Right, thanks Everynone. The Object Type solution should work for my use case and I can avoid the worm can this time. Would be great if the CMC had the Radial Force params but after digging around I don’t see anything that appears directly related.