How to get perfectly accurate particle collisions on a Skeletal Mesh?

Hi Team,

I am trying to use a Skeletal Mesh as a collider for my Particle System in Unreal Engine.

I specifically need the collision surface to match my mesh exactly. If the collision boundary is even slightly off or not 100% accurate to the deforming mesh, I am not able to achieve my desired particle FX.

Could you let me know the best way to set this up so the particles collide perfectly with the actual mesh surface?