Hi Team,
I am trying to use a Skeletal Mesh as a collider for my Particle System in Unreal Engine.
I specifically need the collision surface to match my mesh exactly. If the collision boundary is even slightly off or not 100% accurate to the deforming mesh, I am not able to achieve my desired particle FX.
Could you let me know the best way to set this up so the particles collide perfectly with the actual mesh surface?
you can try to select the skeletal mesh as the collider.
This worked with Niagara back in 4.25 when I interacted the rain to an opening umbrella.
But you will never get 100% anything in this engine.
Specifically not collisions since Epic changed from Nvidia to Chaos.
Sorry, I didn’t quite understand what you meant by “select the skeletal mesh as the collider.” Can you explain where exactly I need to select it or send a screenshot?
It used to be that within the emitter you could select a mesh to collide against - it could also be changed programmatically.
chances are it’s slightly different now a days, but the idea is likely the same.