Hi Team,
I am trying to use a Skeletal Mesh as a collider for my Particle System in Unreal Engine.
I specifically need the collision surface to match my mesh exactly. If the collision boundary is even slightly off or not 100% accurate to the deforming mesh, I am not able to achieve my desired particle FX.
Could you let me know the best way to set this up so the particles collide perfectly with the actual mesh surface?