How to get pawns to sense other pawns of the same Class

You could check the the casted pawn doesn’t equal self before calling the move node

You also don’t have a location set on the move node

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Hello, I am currently attempting to script a pawn in BP that can seek out and find other pawns of the same class.
Essentially I want to be able to throw multiple instances of the same pawn into a level and have them seek out and find other pawns of the same type [rather than having to create multiple individual pawns and have to cast to each one. However, if I simply cast to the same pawn class - it will not move anywhere as I believe it is essentially detecting itself and moving to itself (thus moving nowhere.)

Here is a screenshot which basically copies the methodology for a pawn finding the player character but casting to the pawn I am using instead. Obviously I know this is not the way to do it - but I am curious if there would be a way to get this to work. Cheers.