How to get owner (parent?) of component actor inside the component actor blueprint?

I have an enemy character, and I added a weapon BP as a child actor:
image

So inside this weapon BP I’m trying to get a reference to the enemy character so I can call functions in it:

but this cast always fails.

how to get the enemy character properly?

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Try:

image

Instead of Owner. This Return Value here should be the IsoEnemy


I feel like Owner should be propagated, but I guess the component is the owner. Out of sheer curiosity - what do you get when you try to print the Display Name of the Get Owner directly?

2 Likes

Ah, absolutely, that did the trick. thanks!

I get nothing at all for owner:

image

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