How to get over point count restrictions in PCG?

Trying to generate grass with PCG but the surface sampler keeps throwing an error about too many points. How can I increase the number of points the surface sampler can output? I need a lot of points for grass, it currently caps at around 1.5 million. I am attempting to generate grass for a reasonably sized landscape.

Have you tried splitting the landscape into smaller sections and running the Surface Sampler on each section separately? You could then generate the grass in batches instead of trying to generate all the points at once. This might help you get around the point limit without having to increase it.

Also, are you using the standard PCG Surface Sampler or a custom setup? It would be interesting to know whether the limit comes from the sampler itself or from memory/performance constraints.