Hi, I’m new to Unreal and I have a sphere locked onto a spline that is in the shape of my race track but I want the sphere to follow the vehicle (and keep up with it side by side without it lagging behind) while still being locked to the path of my spline i set it. Any idea on how I would do this?
I watched a few tutorials and can’t find anything similar to this specifically. Thank you for taking the time to help I appreciate it.