How to get Notify of Input Mouse Released when using GameplayCueNotify_Looping

Hi, I have been working on a project based on Lyra Framework and am currently trying to implement a Weapon Ability: Charge_Ability - like Halo energy pistol. Here is my issue:

In the GCNL, I am attempting to Bind the OnReleased Mouse Click Event to the OnLoopingStart. Doing so, I expect the OnReleased Mouse Click Event to be fired when the input broadcast its message so I can release my “Charge Ability Bolt Fx”.

However, when running debug printString, the OnLoopingStart is never called. Only the OnRecurring Event is fire.

How can I properly register the OnRelease Event from the GCNL to retrieve input released from mouse click?

Thanks!