you can get the callback from level sequencer by creating new UFUNCTION with the exact same name as the property name and add ‘Set’ prefix to it.
Eg, UPROPERTY(EditAnywhere, Interp) float MyProperty = 0.0f;
UFUNCTION(CallInEditor) void SetMyProperty(float value);
No way!! (and welcome to the forums )
This wasn’t my issue/topic but I invested some time in attempting to resolve it. As such I feel like I need to see this through to the end. I’m going to test shortly and report back, thanks.
You saved me, bro!!!