How to Get Normal of a polygon face hit by a ray?

Hi new to BluePrints and Unreal 4. Is there a way to get the Normal of a polygon face that is hit by a cast ray?

Can you just use the impact normal?

If not, there’s also some functions for creating orthogonal vectors that might work.

will take a look, what I really need is a Look At Matrix. Also in this thread it talks about getting RotationFromXVector