Hi UE forum. I’m looking for a way how to create a trigger for a mesh (with animated material PivotPainter) by touch of a Niagara particle
Now:
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7 skeletal mesh with PivotPainter material
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Niagara fountain GPUcompute on, Collision on, in GPU Depth Buffer mode
Niagara particles bounce off the skeletal meshes - everything works perfectly! (you can see on gif1)
I Want: for my mesh(animated by the material PivotPainter, I remind you) moved along the Z axis by -5 pixels, every time any of the fountain particles collides with it (for example)
I don’t understand at all how I can get hit data for my skeletal mesh – need to get data about which PivotPainterMesh the particle hit.
Now I have found absolutely nothing on Google on this issue, give me any advice please. maybe a script, maybe C++? mb idk what, sorry.
(the solution may require a lot of performance - that’s not a problem)
p.s.
maybe the topic should be moved to
Unreal Engine/Asset Creation/FX
idk how will be better
gif2 – show collision, I think it’s obvious