Notify End
is being triggered before the end of my anim notify state is reached. I assume this is because I’ve got a shotgun reloading montage that loops one of the sections, and when the loop replays, despite Notify End
never being reached, it triggers since the montage resets.
Regardless, I’d just like to get some metadata inside this event, but I can’t for the life of me figure out how. The Event Reference
struct can’t be broken and it has no useful methods I can use to extract more info in Blueprint.
Can I get the section name of my anim montage somehow? I think that’s all I’d need in order to solve my issue. Or can I detect if Notify End
was actually reached? Because in my case it’s not. The montage is simply interrupted while the anim notify state is playing