How to get my static mesh object actor to interact with a trigger sphere

I’ve been trying to get code for my boulder to interact with a trigger sphere which causes a sequence to occur and move a platform. Every time it touches the trigger it just does nothing. I’ve been looking everywhere but haven’t found any thing specifically for what i’ve been looking for. Could anyone help?

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You’ve posted no details so no one can help with specifics. Judging by the description alone, it sounds like a collision issue. Post collision settings of both interacting entities and relevant script.

If you prefer to crack it on your own:


https://www.unrealengine.com/en-US/blog/collision-filtering

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