When creating a project based on a Third Person Controller, we can see the Mouse Input blueprint that provides the ImputAxis Turn value. This appears to be the raw Mouse.X value that is then used in another function. I’d like to use this raw value in C++ but can’t find how to access it. The Character class has the TurnAtRate(float Rate) function, but this seems to only be populated when a joystick is being used. I’m using mouse only.
How do I capture the raw X value from the mouse in the Character class so I can rotate my character and apply some custom rotation?