So I need a tool, and I don’t know how to correctly describe it, something like an asset placement tool, similar to Minecraft block placement system. The idea is that I can select a 3D model, and then instead of drag and drop it onto the map, it snaps to the cursor, and then when I click on the map, the model is placed according to the grid, and I can place it by just clicking until I select another model or cancel, kind of like placing blocks in Minecraft works. I tried doing it through the foliage tool, but it doesn’t snap to the grid, plus you can’t place foliage on top of foliage. I’ve also have used Godot and it has GridMap tool which is sort of tilemap but 3D, is there something like this for Unreal? Are there any ready-made free plugins or tutorials on how to do this? I searched on YouTube and the closest I found was the plugin demonstrated in this video https://youtu.be/b44w6vJk4FI?si=BxFNoIBLocvAqTGJ but it is not supported in newer versions of the engine. I also tried asking on chatGPT but it just paraphrases what I described to it instead of describing how to do it
Hi @ander_hominem,
In terms of out of the box tools, you might find value in the snapping settings in the viewport.
You will still be able to drag anything into the viewport without restriction, but once it is placed the gizmo will limit movements and rotations in accordance with your snapping settings.
Thanks,
Hayden
Yes, I know about it, it’s just that drag and drop is really annoying to me, because for my scene I need a lot of the same assets, I also use Ctrl+D to quickly duplicate, but it’s still very inconvenient to drag them manually. The scene is basically creating village houses from modules, I tried using procedural generation tools based on splines (for example, Procedural Building Generator from proceduralworldLab), but they don’t suit me, because the houses are too diverse and variable, and at the same time with specific rules that I couldn’t implement through a procedural tool. Ideally, I want something so that I can choose the right asset, configure where the front of it is, so that whenever I place it, it will always be the front part towards me, and of course, it will be placed in the grid