Hey everyone,
could someone give me a hint, I’m kinda stuck on this problem: I want to check on each tick, on which actor/mesh my player character is walking. The only solution I came across would be to create overlap-boxes right above the floor tiles. This is somewhat inconvenient though, since I also want to distinguish between characters on the floor and those not on the floor, so overlap boxes with a Z-Axis make stuff a bit redundant to handle.
Any way around this?