I have this blueprint to line trace from the bottom of the player character starting at GetActorLocation and ending at GetUpVector, but when I go to rotate the character using SetActorRotation, the line trace doesn’t rotate as well, and instead behaves the same way it would if the actor wasn’t rotated.
I attached a picture of the blueprint and the characters behaviour. What I want is for Ref 2 to have the line trace point at the ground under the player the same way it does in Ref 1 after the character is rotated to a new position.
I’m fairly inexperienced using UE4’s, so any help would be appreciated. Please only suggests solutions that can be accomplished through using blueprints.