How can I get the left vector without multiplying by the right vector by minus 1?
Multiplying the right vector by minus 1 causes to increase the value.
Thank you.
How can I get the left vector without multiplying by the right vector by minus 1?
Multiplying the right vector by minus 1 causes to increase the value.
Thank you.
Hey, you can try using a negate vector note.
Multiplying the right vector by minus
1 causes to increase the value.
Could you demonstrate it? Sounds like a super serious bug.
Seems fine to me.
Old thread, but the only one asking same question I had. I didn’t find quick easy answer so I’ll post mine here:
You need to multiply the entire right vector * (-1.0) to flip it.
This only worked because actor is aligned with the world.
thanks for correction!
i ended up doing something much simpler in my actual project where i needed this so I didn’t fully verify that it actually works. Thanks