How can I get the left vector without multiplying by the right vector by minus 1?

Multiplying the right vector by minus 1 causes to increase the value.

Thank you.

How can I get the left vector without multiplying by the right vector by minus 1?

Multiplying the right vector by minus 1 causes to increase the value.

Thank you.

Hey, you can try using a negate vector note.

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Multiplying the right vector by minus

1 causes to increase the value.

Could you demonstrate it? Sounds like a super serious bug.

Seems fine to me.

Old thread, but the only one asking same question I had. I didn’t find quick easy answer so I’ll post mine here:

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You need to multiply the entire right vector * (-1.0) to flip it.

This only worked because actor is aligned with the world.

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thanks for correction!

i ended up doing something much simpler in my actual project where i needed this so I didn’t fully verify that it actually works. Thanks