Overview: SeqenceEvents Events are so far the only way to communicate unrealscript with Kismet, and I would love to get em working so I can engineer more functionality for video games I develop with Unreal Development Kit.
Context: I want to develope a **quest **system, and so far a quest system requires for sure, if you want quests to be context dependent, " so they need to be coherent with the level ", you need to use kismet for sure.
Instance: Timmius Sweenius, lol, has the quest to get to a place where there is a trigger!, and whenever that happends he completes the quest, and whenever that quest is completed you want an event in kismet to happened, to perhaps " Run a nice matinee cutscene or even create a new quest.
Problem: How do you send parameters to an event, when you call it by for instance A.TriggerEventClass( class’SeqEvent_SeeDeath’ , killedPawn); Ok how do I tell go get param 1
param 2 param 3 assigned and let’s see if something happends.
Instance: QuestCompletedEvent. ok now go send the params, this is ansewered in other posts, but let’s see if anyone can tell me the direct way to get it as older posts are kinda dirty and confusing perhaps even outdated, thanks.
But any help is good thanks.