Has anyone else found that “mha_head_ik_ctrl” doesn’t appear as a Channel, when trying to get its keys from the Sequencer?
I can get all the other MetaHuman face control board channels with “get_all_channels()” but this doesn’t include ‘mha_head_ik_ctrl’.
I CAN see that ‘mha_head_ik_ctrl’ is a channel if I use a different way to get at it, by physically opening the sequence in sequencer and selecting the ‘mha_head_ik_ctrl’ item, it then shows up if I use this command:
selected_channels = unreal.LevelSequenceEditorBlueprintLibrary.get_selected_channels()
But yeah, that isn’t useful because I don’t know how to get keys that way. Because the object it gets is an ‘unreal.SequencerChannelProxy’ which doesn’t contain keys.
toby