Hello! I’m trying to use blueprints to setup a cross-platform LAN network where iOS clients to connect to a PC hosted local server. Unfortunately, my iPhone doesn’t seem to be able to find the session hosted by my PC over a wireless LAN network using the “session” blueprints. Is this something that should be supported in blueprints or will I need to write my own solution in C++?
DETAILS:
My iOS app ID capabilities include all the available networking features.
Config/DefaultEngine.ini includes:
[OnlineSubsystem]
DefaultPlatformService=NULL
Config/IOS/IOSEngine.ini only contains:
[OnlineSubsystem]
DefaultPlatformService=NULL
Create Session blueprint:
Join Session blueprint:
Also tried using the “open” console command to no effect: