Hi! I have a parent BP_Transfer and I want to get that BP by “Get hit result under cursor by channel” function. The problem is that BP is almost empty and contains only box collision
so I can’t see that BP in game. I’m using that script in Player Controller to get needed actor
but I just can’t get that actor when actor doesn’t have something visible like static/skeletal mesh. How can I get that actor if I want it stay invisible but interactible?
Try changing the channel to something else, and using that instead of the visibility channel if that doesn’t work, make sure that channel is set to block, AND that it’s set that way on the box itself but not the base actor itself (the root).