In c++, it is possible to trace InputAction State like None, Ongoing, Triggered via FEnhancedInputActionEventBinding, which is the return value of BindAction.
Is there no way to do this in BP?
In c++, it is possible to trace InputAction State like None, Ongoing, Triggered via FEnhancedInputActionEventBinding, which is the return value of BindAction.
Is there no way to do this in BP?