Hi,
I’m a super big noob in unreal engine. And i’ve been looking for an answer to this question for a few days now. I can’t seem to find anything that i really need.
I have a behavior tree which i use to move enemies to a certain target on the map once they are spawned. Now whenever this target is the controlled pawn (my character) everything works fine.
But in my game the enemies need to spawn in at one of 6 locations around the level and then move to a targer in the middle of the map, instead of the player. Now i can’t seem to acces the location of this target because it’s part of the level and the behavior tree task doesn’t allow me to get a reference to an object that is only available in my particular level. Which seems logic of course. But now my question is, how do i parse the location of this target to the behavior task?
or basically how to get variables or info from actors inside of one particular level to prefab objects that are spawned either when the level loads or at certain moments while the game is running?
Thanks in advance!