I want to make plugin that gets me info about which CPU player is using and GPU (Including how much VRAM it has), but im not sure how would i get info about that in C++
You can get them from WindowsPlatformSurvey.cpp
or IOSPlatformSurvey.cpp
inside of
\Engine\Source\Runtime\ApplicationCore
and the specific platform folder
You could probably try to access it through the abstract layer of
ApplicationCore/GenericPlatform
Unreal also has a benchmark tool built in to set optimized settings based on hardware.