I’m having some trouble with widgets that are bound to functions displaying client-side. It displays properly on the server and in local, but I see nothing on the client. I am able to get simple text to show up on the client, but when I bind a text block to a function it fails to display on clients. Any ideas?
I just came across this thread in a search… Sorry. GameMode class only exists on server. So ya that will never run on client. I run my timer in the game mode class so that only the host in responsible for the clock timing. Then I call a method on my gamestate (gamestate does exist on clients&host) that sets a replicated variable and then the HUD accesses the time from that.