AnkitPassi
(AnkitPassi)
January 26, 2017, 5:34pm
1
NOOB ALERT
I have a Static Mesh(Run_Gaze) in a Third Person BP .
![Static Mesh ][1]
and This is my Hit Gaze Setup
![Hit Gaze Setup][2]
I want to Print a String when Camera Gazes Static Mesh(Run_Gaze).
Both Camera and Static Mesh is in Same BP .
I cant figure out workflow to make it happen.
Any Help will be Appreciated
HiIAmMoot
(HiIAmMoot)
January 26, 2017, 7:31pm
2
You can compare the hit component with your static mesh. If it’s true it means it hit it.
http://puu.sh/tBn2s/83fa471433.png
AnkitPassi
(AnkitPassi)
January 26, 2017, 9:20pm
3
It is not working !
false statement is executing !
HiIAmMoot
(HiIAmMoot)
January 26, 2017, 9:28pm
5
Could you post a picture?
HiIAmMoot
(HiIAmMoot)
January 26, 2017, 10:28pm
6
Where are you firing the linetrace from? The gaze of your camera?
AnkitPassi
(AnkitPassi)
January 27, 2017, 6:44am
7
yes , i have created a FPS bp from TPP bp by closing in Camera to Skeleton’s Face (you can see it in pictures in original question) and i am firing gaze from that camera to the Spherical Mesh in same BP just above and little far from camera !