I’m trying to attach the bullets I spawn in a “SpawnActor” to a socket on all my guns. I made a socket called “Muzzle” on all of them. Since they are in different locations the spawn transform should be different which is why i need to use the sockets.
But I can’t access the “get socket location” node in the blueprint editor to show up. I was following a video and it looked like the guy dragged in from an actor or static mesh in the character blueprint. I tried both and the node didn’t show up. I can’t find any projects to copy/paste the node from. Any ideas?
Also do I need to have the weapons in the component of the character blueprint to work? Cause right now they are being spawned through some actor classes.