How to get get coordinates from the object that the mouse cursor is pointing at.

Hello everyone I have a surface consisting of hexagons, I want to make it so that when the cursor hovers over the hexagon, a static mesh is eaten on it.
And as soon as I moved the cursor to another hexagon, the static mesh was removed from the past and the one where the cursor was placed now.
Please tell me the implementation, or if you have seen the implementation of my problem, drop the link to the material.
Thank you very much!

Hello.
Use a Deproject Screen to World node to get a location and direction and, after that, use linetraces to detect actor you pointing at.