How to Get GamePlayEffect Infor on the Player's AibilitySystemComponent ?

I apply a GameEffect buff to player’s aibilitySystemComponent by SetTimer,
I need to check that if this player aleardy have this GameEffect buff.
If aleardy had, I need to get this buff Level and set a new Level for this player.

I try to use “Get Active Effects with All Tags” node,and set a tag in GameplayEffect’s GameplayEffectAssetTag , but it return array length is 0.

So ,how to get GameplayEffect Infor, like it’s already have, level etc.

help Please. tks !

I found some useful function in c++ AbilitySystemComponent class, have already been solved