How do I get the Gameplay Behavior Obj Ref and the Gameplay Behavior Config Obj Ref for the node “TriggerBehavior” in blueprints. My goal is to get the player to somehow utilize the smart object and a different post mentioned we must use the Trigger Behavior node. I want it to use an animation specifically assigned to a smart object, but not quite sure how. I am currently trying to do this from a CharacterBlueprint.
@James.Keeling, do you know this process? I saw that you commented on someone elses question about a very similar topic