How to get game version with blueprints?

I can’t find anything about how to get the game version with blueprints. I don’t need the c++. I’m just using blueprints instead but I can’t find a way to do it with blueprints only!!

What do you mean the game version? Like the game instance? Or Game Mode?

The build number of the project like in games it tells you what build number or game version on loading screens.

Hmm, not sure, I only know how to get the engine version you are using in BPs

Create your own.

Setup a variable in your Blueprint GameInstance of type Name and maintain an accurate versioning system. Whenever you make new builds for distribution, assign the proper value to that variable.

Now, throughout your code, you will be able to get game instance, cast it to your own game instance and look at the value of your version variable. You will be able to display this in UMG or elsewhere throughout your game.

Blueprint Only solution!

You can find a plugin called “Kickstart Blueprint Library” in UE marketplace.

It has a BP node of “Get Project Version”, it gives you the exact project version string.

Here’s the example video

Cheers!

or you can use LE Extended Standard Library and here has same node (i mean get Project version)