If I want to have a generalized Macro Library that can be accessed from both Widgets and Actors (components), it seems I can’t access Game Instance because the Object class can’t access game instance?
Maybe I’m using the wrong class to create the macro library with though… but what should I be using? (I’ve noticed that if I’ve chosen the Actor class, I can’t change the parent class to Widget in the Macro Library either… I have to create a new asset and then cut and paste the individual macros.)