As you can read in the documentation, FPaths::GetPathReturns the path in front of the filename. Here you passing “…/” as parameter so the path is “…”
This function will not transform a relative path into an absolute one.
I am trying to print full path for “…/” in Unreal Engine
but It only returns “…” ,
as i know it is parent directory , and it should return something like C:\Myproj…