How to Get frame independant physics?

Hi there, I have created an arcade racing game however I have noticed that the physics are different depending on the frame rate. I use delta in all of my equations when applying forces and torques yet for some reason this has not fixed my issue. Does anyone know how I can make my physics frame rate independant so that the physics are the same for all frame rates?

Thank you in advance.

Are you using the async physics tick in place of the normal one?

https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/381-asynchronous-physics-simulation

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