im pretty new to the Coding stuff and at the Moment im trying to do a simple
“Grab an object and throw it away. If it smashes on the Ground it plays a sound and the Enemy is watching at this Point so u can pass him.”
Well the Enemy is setup correctly and can hear sound and see me.
The Problem is i dont know how to get the FollowCamera via LineTraceSingleByChannel correctly as Startingpoint …
In Blueprint i got it setup correctly but in C++ i dont know how to access it the right Way.
I was trying to recreate it in C++ from the BP System but it dont wanna work ^^
Im pretty lost at this Point…