So, I have a wolf with ears. I want those ears to be a little floppy when the head moves, but still somewhat rigid enough to remain mostly upright. I have tried everything from a spring controller, to anim dynamics, to setting up a physics asset and using the rigid body node. Nothing I try seems to work despite following guides to the letter. I’ve been at it for a day now and am at my wit’s end. Can anyone help me figure out how to make a simple, springy dynamic bone that is gently effected by gravity?