Given an integer ascii keycode value, how can we get the respective
FInputKeyManager does not return the correct
FInputKeyManager manager = FInputKeyManager::Get(); FKey key = manager.GetKeyFromCodes(Chunk.KeyCode, Chunk.KeyCode);
The reason why it doesn’t work is because in Unreal, the Keycode is mapped from 0 to 125 in its custom index. And it is listed from the following EKey.