so i have an enemy that finds my third person character and follows it, however as soon as I put more than one enemy on the floor, they tend to find themselves and not chase the player. how do I get them to avoid themselves?
im not an expert but ia move to node is targeted to itself(BP_MirrorSense), press right click and get your character movement component(you can check its name in your charcter blueprint) and connect it to the ia move to node.
hi,
do you mean they chase each other?
however the code in the picture doesn’t look like result in that way.
could you upload a video?
hey thanks but it’s okay, i slightly altered things to only have one enemy at a time, it’ll work better in the ed