How to get differant actions for input when possessing a differant pawn

In my game i have a vehicle as my main character. When i press 1 on the keyboard it possess the pilot who is already spawned in the world. The pilot character is a differant blueprint.

My problem is my vehicle has shooting capabilities, it spawns projectiles with the mouse click and my pilot does not have those abilities in his blueprint however he can also spawn projectiles from himself even though he doesnt have anything in his blueprint for shooting yet.

fixed. was just a weird glitch when creating another character, it seemed to inherit properties of my main character blueprint.