I’m trying to use the device current orientation to set the player’s rotation, so far I’ve tried to using the Get Input Motion State, but I can’t seem to make sense of the values of Tilt and Gravity, I get values ranging from -1 to 1 and from -1.50 to 1.50 respectively, is it posible to create a rotator using these values, and if so can you explain. Thanks.
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An idea that pops to mind is to take the axis inputs and then multiply them by 180 and then make a rotator of the x and y -180,180 makes 360 degrees, then maybe negate the negative rotator and * the 180 by 2
We need to exlore this more for a real answer its new territory. It will involve the raw axis values multiplied, turned into vectors and rotators, and back and forth all over the place. i dont know of a guide anywhere it jus takes debugging and experimentation. A temporary hud to display the values will be your best friend here thats how I make realistic data for fluid simulations for flight and water based games.