I change the Blend Space for normal walk from the usual “MF_Walk_Foward” to a custom animation and as seen in the video the legs don’t move.
I found it has something to do with the CR_Mannequin_BasicFootIK that seem to adjust the foot to the ground and if I remove that last step (step 5) my custom animation plays ok but her foot not longer auto adjust to the ground.
How can I make my custom animation work correctly with CR_Mannequin_BasicFootIK ?
In fact even if i chnaged the idle animation the feet still get stucked. I even tried to copy all the propetied from the default animation inlcuding the L and R marker and it still don’t work