How to get current playback time/position of the sound playing on an audio component

#Play After Bind#

Because the audio thread is mulit threaded, you have to set the binding before you play the audio.

In Vedemag’s case (thank you for sharing Vedemag!), this works because the audio component was added to the actor itself.

In the case of Spawn Audio 2D for example, which does autoplay, you have to bind and then play again.

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