How to get current floor angle for the movement component

the movement component has a variable for walkable floor angle. Is there a way to get the floor angle the character is currently standing on form the movement component?

I know i can use a line trace to get this info. I figure if the movement component is already calculating the angle, why not use it.

The OP probably means this; you can calculate the angle from this normal without doing an *additional *line trace.

Yes. The current floor struct is what i was looking for. Thanks