How to get current camera cut camera as an actor in blueprints?

Hi everyone, I am trying to add camera information to my burn ins. I got it working but using an actor reference and changing the default to the camera in my outliner. However, this forces me to have to change the camera for each sequence I render out and I am working with 20+ sequences at the moment. What is the right way to reference my camera cut camera via blueprints, and also convert it into an actor so that I can use getLocation, getRotation and getVelocity? I tried using the level sequence player → get camera active component and promoting it to an actor but I get this error message as you can see in the picture. Thank you for your help