I’m trying to make a simple vehicle as a pawn using cubic voxels. Because the voxels are cubic, the vehicle is often catching on the ground against the edge of the collider. This send the vehicle into a tumble. How can I get it to smoothly roll against the ground while maintaining the cubic collider shape?
Why won’t my square wheel roll like a sphere? I do wonder why you even want to do this.
Anyway for a positive contribution you could perhaps
- break your square wheel into multiple smaller square wheels
- have multiple square wheels offset at angles to create one master wheel
But why bother?
A lot of game dev is smoke and mirrors, so I don’t think my question is that ridiculous. Also, it’s all one unit, there’s no wheel component added to the body of a vehicle. If you don’t think my problem is worth solving, then why bother responding?
I gave you two possible approaches and also asked why you would want to do it.
Make of that what you will.
cheers
Podge.